Documentation

This commit is contained in:
2026-02-11 00:08:32 +09:00
parent 787d9c2e83
commit ed13d00987
3 changed files with 174 additions and 0 deletions

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@@ -1,3 +1,7 @@
//! Backend bridge for the Tauclock application. This module binds the shared
//! state container to the Tauri command system, configures plugins, and exposes
//! convenience helpers for logging and persistence.
mod state;
use log::LevelFilter;
@@ -5,18 +9,24 @@ use state::{AppState, FrontendState};
use std::{path::PathBuf, str::FromStr};
use tauri_plugin_log::{Target, TargetKind};
/// Returns the current frontend snapshot without mutating any state. Used for
/// the initial UI bootstrap.
#[tauri::command]
fn get_state(app_state: tauri::State<AppState>) -> FrontendState {
log::debug!("get_state invoked");
app_state.snapshot()
}
/// Lightweight tick endpoint that allows the frontend to poll for changes such
/// as timer countdowns and stopwatch progress without issuing full commands.
#[tauri::command]
fn tick(app_state: tauri::State<AppState>) -> FrontendState {
log::trace!("tick invoked");
app_state.tick()
}
/// Creates a new alarm entry for the provided time/label combination and
/// returns the refreshed snapshot so the UI can re-render immediately.
#[tauri::command]
fn create_alarm(
time: String,
@@ -35,18 +45,22 @@ fn create_alarm(
app_state.create_alarm(time, label)
}
/// Enables or disables the specified alarm without deleting it.
#[tauri::command]
fn toggle_alarm(id: String, app_state: tauri::State<AppState>) -> FrontendState {
log::info!("toggle_alarm invoked (id={id})", id = id);
app_state.toggle_alarm(id)
}
/// Permanently removes the referenced alarm and emits a new snapshot.
#[tauri::command]
fn delete_alarm(id: String, app_state: tauri::State<AppState>) -> FrontendState {
log::info!("delete_alarm invoked (id={id})", id = id);
app_state.delete_alarm(id)
}
/// Starts, pauses, or reconfigures the countdown timer depending on the
/// requested input, optionally forcing the duration string to be reparsed.
#[tauri::command]
fn toggle_timer(
input: Option<String>,
@@ -65,30 +79,36 @@ fn toggle_timer(
app_state.toggle_timer(input, force_parse)
}
/// Resets the timer to its initial duration and stops any active countdown.
#[tauri::command]
fn reset_timer(app_state: tauri::State<AppState>) -> FrontendState {
log::debug!("reset_timer invoked");
app_state.reset_timer()
}
/// Starts or pauses the stopwatch while retaining any accumulated elapsed time.
#[tauri::command]
fn toggle_stopwatch(app_state: tauri::State<AppState>) -> FrontendState {
log::info!("toggle_stopwatch invoked");
app_state.toggle_stopwatch()
}
/// Records a lap entry at the stopwatch's current elapsed time.
#[tauri::command]
fn add_lap(app_state: tauri::State<AppState>) -> FrontendState {
log::debug!("add_lap invoked");
app_state.add_lap()
}
/// Clears the stopwatch, deleting all laps and resetting the elapsed counter.
#[tauri::command]
fn reset_stopwatch(app_state: tauri::State<AppState>) -> FrontendState {
log::debug!("reset_stopwatch invoked");
app_state.reset_stopwatch()
}
/// Initializes the Tauri runtime, configures plugins, and wires shared
/// application state into every window.
#[cfg_attr(mobile, tauri::mobile_entry_point)]
pub fn run() {
let context = tauri::generate_context!();
@@ -130,6 +150,8 @@ pub fn run() {
.expect("error while running tauri application");
}
/// Determines the log level from environment variables, falling back to a
/// debug build aware default.
fn resolve_log_level() -> LevelFilter {
let env_value = std::env::var("TAUCLOCK_LOG_LEVEL")
.or_else(|_| std::env::var("TAUCLOCK_LOG"))
@@ -151,6 +173,8 @@ fn resolve_log_level() -> LevelFilter {
}
}
/// Resolves the per-user storage file, ensuring persisted alarms live under an
/// identifier-scoped directory.
fn resolve_storage_path(config: &tauri::Config) -> PathBuf {
let mut dir = dirs::data_dir()
.unwrap_or_else(|| std::env::current_dir().unwrap_or_else(|_| PathBuf::from(".")));

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@@ -11,16 +11,23 @@ use std::{
};
use uuid::Uuid;
/// Duration (ms) an informational status message remains visible.
const STATUS_DURATION_MS: i64 = 4000;
/// Amount of time (ms) an alarm is considered to be "ringing" once triggered.
const RINGING_DURATION_MS: i64 = 6000;
/// Minimum timer duration accepted from the UI to avoid accidental zero timers.
const TIMER_MIN_MS: u64 = 1000;
/// Shared state container held by Tauri. It wraps a mutex-protected
/// [`StateInner`] and is responsible for persistence plus providing immutable
/// snapshots to the frontend.
pub struct AppState {
inner: Mutex<StateInner>,
storage_path: PathBuf,
}
impl AppState {
/// Constructs a new state container and eagerly loads persisted alarms.
pub fn new(storage_path: PathBuf) -> Self {
let mut inner = StateInner::default();
if let Some(list) = load_alarms(&storage_path) {
@@ -44,56 +51,69 @@ impl AppState {
}
}
/// Returns a `FrontendState` without mutating anything. Primarily used when
/// the UI first boots.
pub fn snapshot(&self) -> FrontendState {
trace!("Building snapshot for frontend");
self.apply(|_, _, _| {})
}
/// Executes the housekeeping refresh logic and returns an updated snapshot.
pub fn tick(&self) -> FrontendState {
trace!("Processing tick request");
self.apply(|_, _, _| {})
}
/// Creates a new alarm entry using the provided time and label.
pub fn create_alarm(&self, time: String, label: Option<String>) -> FrontendState {
self.apply(|inner, now_ms, now_local| {
inner.create_alarm(&time, label.as_deref(), now_ms, now_local);
})
}
/// Toggles an existing alarm's active state.
pub fn toggle_alarm(&self, id: String) -> FrontendState {
self.apply(|inner, _now_ms, now_local| {
inner.toggle_alarm(&id, now_local);
})
}
/// Deletes an alarm permanently.
pub fn delete_alarm(&self, id: String) -> FrontendState {
self.apply(|inner, now_ms, _| {
inner.delete_alarm(&id, now_ms);
})
}
/// Starts or pauses the timer depending on the current state.
pub fn toggle_timer(&self, input: Option<String>, force_parse: bool) -> FrontendState {
self.apply(|inner, now_ms, _| {
inner.toggle_timer(input.as_deref(), force_parse, now_ms);
})
}
/// Resets the timer to its initial duration.
pub fn reset_timer(&self) -> FrontendState {
self.apply(|inner, _, _| inner.reset_timer())
}
/// Starts or pauses the stopwatch.
pub fn toggle_stopwatch(&self) -> FrontendState {
self.apply(|inner, now_ms, _| inner.toggle_stopwatch(now_ms))
}
/// Records a lap for the stopwatch if running.
pub fn add_lap(&self) -> FrontendState {
self.apply(|inner, now_ms, _| inner.add_lap(now_ms))
}
/// Resets the stopwatch to zero elapsed time and clears laps.
pub fn reset_stopwatch(&self) -> FrontendState {
self.apply(|inner, _, _| inner.reset_stopwatch())
}
/// Executes a state mutation closure while handling locking, refresh logic,
/// snapshot generation, and persistence side effects.
fn apply<F>(&self, mutator: F) -> FrontendState
where
F: FnOnce(&mut StateInner, i64, &DateTime<Local>),
@@ -125,6 +145,7 @@ impl AppState {
snapshot
}
/// Persists the alarm list to disk, creating directories as needed.
fn save_alarms(&self, alarms: &[PersistedAlarm]) {
if let Some(parent) = self.storage_path.parent() {
if let Err(error) = fs::create_dir_all(parent) {
@@ -161,6 +182,7 @@ impl AppState {
}
#[derive(Default)]
/// Mutable inner state containing alarms, timers, and transient UI messaging.
struct StateInner {
alarms: Vec<Alarm>,
timer: TimerState,
@@ -171,12 +193,14 @@ struct StateInner {
}
impl StateInner {
/// Executes periodic tasks that should run on every mutation or tick.
fn refresh(&mut self, now_ms: i64, now_local: &DateTime<Local>) {
self.process_alarms(now_ms, now_local);
self.update_timer(now_ms);
self.expire_status(now_ms);
}
/// Builds a full [`FrontendState`] representation of the current data.
fn to_frontend(&mut self, now_local: &DateTime<Local>) -> FrontendState {
let now_ms = now_local.timestamp_millis();
let now_utc = now_local.with_timezone(&Utc);
@@ -201,6 +225,7 @@ impl StateInner {
}
}
/// Adds a new alarm and schedules its next trigger time.
fn create_alarm(
&mut self,
raw_time: &str,
@@ -235,6 +260,7 @@ impl StateInner {
self.push_status(&format!("アラーム追加: {}", label_text), now_ms);
}
/// Toggles an alarm's active state and recalculates its next trigger.
fn toggle_alarm(&mut self, id: &str, now_local: &DateTime<Local>) {
if let Some(alarm) = self.alarms.iter_mut().find(|alarm| alarm.id == id) {
alarm.active = !alarm.active;
@@ -251,6 +277,7 @@ impl StateInner {
}
}
/// Removes an alarm completely.
fn delete_alarm(&mut self, id: &str, now_ms: i64) {
if let Some(index) = self.alarms.iter().position(|alarm| alarm.id == id) {
let removed = self.alarms.remove(index);
@@ -262,6 +289,7 @@ impl StateInner {
}
}
/// Handles timer start/pause logic, parsing inputs when necessary.
fn toggle_timer(&mut self, input: Option<&str>, force_parse: bool, now_ms: i64) {
if self.timer.running {
if let Some(target) = self.timer.target_epoch_ms {
@@ -317,6 +345,7 @@ impl StateInner {
);
}
/// Restores the timer to its initial duration without starting it.
fn reset_timer(&mut self) {
self.timer.running = false;
self.timer.target_epoch_ms = None;
@@ -324,6 +353,7 @@ impl StateInner {
info!("Timer reset to {}ms", self.timer.initial_ms);
}
/// Starts or pauses the stopwatch while accounting for elapsed time.
fn toggle_stopwatch(&mut self, now_ms: i64) {
if self.stopwatch.running {
if let Some(start) = self.stopwatch.start_epoch_ms {
@@ -340,6 +370,8 @@ impl StateInner {
}
}
/// Records a lap entry capturing both the total elapsed time and the delta
/// since the previous lap.
fn add_lap(&mut self, now_ms: i64) {
let elapsed = self.stopwatch_elapsed(now_ms);
if elapsed == 0 {
@@ -369,6 +401,7 @@ impl StateInner {
);
}
/// Stops the stopwatch and clears any lap history.
fn reset_stopwatch(&mut self) {
self.stopwatch.running = false;
self.stopwatch.start_epoch_ms = None;
@@ -377,6 +410,8 @@ impl StateInner {
info!("Stopwatch reset");
}
/// Iterates configured alarms, triggering those scheduled for the current
/// tick and scheduling their next activation.
fn process_alarms(&mut self, now_ms: i64, now_local: &DateTime<Local>) {
let mut triggered_labels = Vec::new();
for alarm in &mut self.alarms {
@@ -408,6 +443,8 @@ impl StateInner {
}
}
/// Updates timer countdown bookkeeping and fires completion status when the
/// clock hits zero.
fn update_timer(&mut self, now_ms: i64) {
if self.timer.running {
if let Some(target) = self.timer.target_epoch_ms {
@@ -425,6 +462,7 @@ impl StateInner {
}
}
/// Expires the active status message once its TTL elapses.
fn expire_status(&mut self, now_ms: i64) {
if let Some(status) = &self.status {
if status.expires_at <= now_ms {
@@ -433,6 +471,7 @@ impl StateInner {
}
}
/// Builds the alarm section view model that the frontend expects.
fn build_alarm_view(&self, now_ms: i64) -> AlarmSection {
let mut sorted = self.alarms.iter().collect::<Vec<_>>();
sorted.sort_by_key(|alarm| alarm.next_trigger);
@@ -471,6 +510,7 @@ impl StateInner {
}
}
/// Builds the timer view model by formatting durations and button labels.
fn build_timer_view(&self) -> TimerView {
let display_ms = if self.timer.running {
self.timer.remaining_ms
@@ -502,6 +542,7 @@ impl StateInner {
}
}
/// Builds the stopwatch view model including lap breakdowns.
fn build_stopwatch_view(&self, now_ms: i64) -> StopwatchView {
let elapsed = self.stopwatch_elapsed(now_ms);
let toggle_label = if self.stopwatch.running {
@@ -517,6 +558,8 @@ impl StateInner {
}
}
/// Returns the total stopwatch elapsed milliseconds, optionally including
/// the in-flight span if the stopwatch is currently running.
fn stopwatch_elapsed(&self, now_ms: i64) -> u64 {
self.stopwatch.elapsed_before_ms
+ if self.stopwatch.running {
@@ -526,6 +569,7 @@ impl StateInner {
}
}
/// Stores a transient status message that the UI can render for users.
fn push_status(&mut self, message: &str, now_ms: i64) {
self.status = Some(StatusMessage {
text: message.to_string(),
@@ -575,6 +619,7 @@ struct StatusMessage {
}
#[derive(Serialize)]
/// Comprehensive state payload consumed by the frontend.
pub struct FrontendState {
pub clock: ClockState,
pub alarms: AlarmSection,
@@ -585,6 +630,7 @@ pub struct FrontendState {
}
#[derive(Serialize)]
/// Clock label strings rendered in the UI.
pub struct ClockState {
pub local_time: String,
pub local_date: String,
@@ -593,12 +639,14 @@ pub struct ClockState {
}
#[derive(Serialize)]
/// Aggregated alarm listing plus small summary for the next trigger.
pub struct AlarmSection {
pub items: Vec<AlarmView>,
pub next_summary: String,
}
#[derive(Serialize)]
/// Individual alarm entry displayed in the frontend list.
pub struct AlarmView {
pub id: String,
pub label: String,
@@ -609,6 +657,7 @@ pub struct AlarmView {
}
#[derive(Serialize)]
/// Timer labels consumed by the UI controls.
pub struct TimerView {
pub display: String,
pub toggle_label: String,
@@ -616,6 +665,7 @@ pub struct TimerView {
}
#[derive(Serialize)]
/// Stopwatch value for the UI including lap breakdowns.
pub struct StopwatchView {
pub display: String,
pub toggle_label: String,
@@ -623,6 +673,7 @@ pub struct StopwatchView {
}
#[derive(Serialize)]
/// Single lap renderable information.
pub struct LapView {
pub id: String,
pub label: String,
@@ -631,6 +682,7 @@ pub struct LapView {
}
#[derive(Serialize, Deserialize, Clone)]
/// Minimal alarm representation stored on disk.
struct PersistedAlarm {
id: String,
hour: u8,
@@ -640,6 +692,7 @@ struct PersistedAlarm {
}
#[derive(Serialize, Deserialize, Default)]
/// Wrapper used when serializing alarm lists to JSON.
struct AlarmStore {
alarms: Vec<PersistedAlarm>,
}
@@ -656,6 +709,7 @@ impl From<&Alarm> for PersistedAlarm {
}
}
/// Attempts to load the alarm store JSON file from disk.
fn load_alarms(path: &Path) -> Option<Vec<PersistedAlarm>> {
match fs::read(path) {
Ok(bytes) => match serde_json::from_slice::<AlarmStore>(&bytes) {
@@ -678,18 +732,23 @@ fn load_alarms(path: &Path) -> Option<Vec<PersistedAlarm>> {
}
}
/// Formats a timestamp as HH:MM:SS.
fn format_time(hour: u32, minute: u32, second: u32) -> String {
format!("{:02}:{:02}:{:02}", hour, minute, second)
}
/// Formats a date as YYYY-MM-DD.
fn format_date(year: i32, month: u32, day: u32) -> String {
format!("{year:04}-{month:02}-{day:02}")
}
/// Formats an alarm display label.
fn format_time_label(hour: u8, minute: u8) -> String {
format!("{:02}:{:02}", hour, minute)
}
/// Produces a human-friendly relative time string describing when an alarm
/// will next trigger.
fn format_relative(target_ms: i64, now_ms: i64) -> String {
let diff = target_ms - now_ms;
if diff <= 0 {
@@ -707,6 +766,7 @@ fn format_relative(target_ms: i64, now_ms: i64) -> String {
format!("{}時間{}分後", hours, mins)
}
/// Formats a duration for timer display, switching to HH:MM:SS when needed.
fn format_duration(ms: u64) -> String {
let total_seconds = (ms / 1000) as u64;
let minutes = total_seconds / 60;
@@ -721,6 +781,7 @@ fn format_duration(ms: u64) -> String {
}
}
/// Formats stopwatch durations with millisecond precision.
fn format_stopwatch(ms: u64) -> String {
let total_seconds = ms / 1000;
let minutes = total_seconds / 60;
@@ -729,6 +790,7 @@ fn format_stopwatch(ms: u64) -> String {
format!("{:02}:{:02}.{:03}", minutes, seconds, millis)
}
/// Converts raw lap entries into renderable view data.
fn build_lap_views(entries: &[LapEntry]) -> Vec<LapView> {
if entries.is_empty() {
return Vec::new();
@@ -747,6 +809,7 @@ fn build_lap_views(entries: &[LapEntry]) -> Vec<LapView> {
.collect()
}
/// Parses HH:MM strings emitted by the UI.
fn parse_alarm_time(value: &str) -> Option<(u8, u8)> {
let trimmed = value.trim();
let mut parts = trimmed.split(':');
@@ -758,6 +821,7 @@ fn parse_alarm_time(value: &str) -> Option<(u8, u8)> {
Some((hour, minute))
}
/// Parses timer duration input supporting seconds, MM:SS, or `1h 30m` formats.
fn parse_duration(value: &str) -> Option<u64> {
let trimmed = value.trim();
if trimmed.is_empty() {
@@ -778,6 +842,7 @@ fn parse_duration(value: &str) -> Option<u64> {
parse_unit_duration(trimmed)
}
/// Helper that parses unit-suffixed duration tokens like `10m 5s`.
fn parse_unit_duration(value: &str) -> Option<u64> {
let mut total_ms = 0u64;
for chunk in value.split_whitespace() {
@@ -805,6 +870,7 @@ fn parse_unit_duration(value: &str) -> Option<u64> {
}
}
/// Calculates the next trigger timestamp in milliseconds for an alarm.
fn resolve_next_trigger(hour: u8, minute: u8, now_local: &DateTime<Local>) -> i64 {
let naive_time = NaiveTime::from_hms_opt(hour as u32, minute as u32, 0)
.unwrap_or_else(|| NaiveTime::from_hms_opt(0, 0, 0).unwrap());
@@ -816,6 +882,8 @@ fn resolve_next_trigger(hour: u8, minute: u8, now_local: &DateTime<Local>) -> i6
candidate.timestamp_millis()
}
/// Safely combines a date and time within the Local timezone, falling back to
/// UTC if the local conversion is ambiguous or invalid.
fn combine_local(date: NaiveDate, time: NaiveTime) -> DateTime<Local> {
let naive = NaiveDateTime::new(date, time);
match Local.from_local_datetime(&naive) {